// Copyright 2013 Ronald Schlenker, www.technewlogic.de.
// 
// This file is part of Byond.
// 
// Byond is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
// 
// Byond is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with Byond.  If not, see <http://www.gnu.org/licenses/>.
namespace Byond.Standalone.PortAudioStuff
{
	// TODO: Geht auch ohne AudioBuffer, evtl. Performance-Gewinn?
	internal class AudioBuffer
	{
		private readonly float[] _buffer;

		public AudioBuffer(float[] buffer)
		{
			_buffer = buffer;
		}

		public double this[int index]
		{
			get { return _buffer[index]; }
			set { _buffer[index] = (float)value; }
		}
	}
}